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  1. Fix "the elite"
  2. 50+ Necromancy . Detailed
  3. No Transfers to NA, or Separate Servers
  4. Fishing for a new type of mount
  5. Local banks....sort of
  6. Clan Warfare Outside Sieges
  7. Clan Banks
  8. Stunt bar, aka "Sprint pool bar"
  9. Melee Buff - Criple strike
  10. Find an alternative to Arial Unicode MS.
  11. Mounts-Remove the ability to Spawn mounts anywhere other than above ground.
  12. Fix Exploitable Mobs before NA-1
  13. Let me know who killed my mount again
  14. changes to city mines/farms/groves/etc
  15. Manual Patch
  16. Survival of EU1 with NA1 coming out.
  17. Warhorses -Content suggestion-
  18. How to get rid of the pointless grind and still maintain longevity for AV's pockets
  19. Fix the journal PLEASE
  20. Why DFO's character development is lacking
  21. viewfinder - aimcross
  22. One more row of active hotbuttons please
  23. Removing the grind suggestion
  24. Clan Guard Tower KOS List
  25. Suggestions
  26. Possible Stamina Fix
  27. 7 ways to fix the game (NOT EVEN AN ARGUMENT)
  28. turn off mount fighting and/or monitor gold income
  29. Better PVP
  30. Sharing Banks
  31. Looking for some sand in my sandbox game.
  32. Clone EU-1 as opposed to allowing server transfers to NA-1
  33. Solution to Massive Alliances
  34. Revamp on HOW magic skills are aquired
  35. View while fishing
  36. Vad's wish(prayer) list
  37. How to reduce grind in a few easy steps
  38. Stat gains vs Skill gains unbalanced....
  39. connection lost, application exits
  40. Local Trade-npc
  41. Stop fighting symptoms & stop NA server
  42. Timer on alliances.
  43. Mana Shield
  44. Shipholderbuff
  45. Server Wipe
  46. resources in cities
  47. Server maintenence schedule
  48. Seriously, fucking fix naked fighting/naked MM spam
  49. Tranaction error.
  50. make knives viable
  51. Non-torrent install file?
  52. Game engine fix - Check it devs - Every1 is the same.
  53. Who cast that........
  54. Make Weapon Choices More Viable
  55. PvE Fix: More Loot, Less Crap.
  56. Broken Clan Mechanics
  57. Will guards ever be implimented?
  58. Mining and Lumbering - how it should be
  59. New servers
  60. Fix Master Volume
  61. Ways to make travel better
  62. Put Paper Notes In
  63. Remove Shift as a hot key modifier
  64. How I would overhaul the alliance/city system
  65. Make Ice Elementals drop loot table is empty
  66. Spell: Horse sound
  67. To add a little more depth.
  68. new mount spawning system
  69. Make some skills other than archery give dex gains
  70. City and wild resource spots and rares
  71. Nature doing it's thing
  72. Suggestion for mobs outside of starter cities.
  73. Blizzard - increase projectile speed
  74. Add more too tailoring.
  75. Races need to balanced before NA launch
  76. Bone Armor vs Studded Armor
  77. Ships variety
  78. Hey something you seem to of forgotten to take from UO that may help noobs.
  79. New Skill / Feature - Tracking
  80. Discussion regarding geometry exploitation. NEED COMMUNITY INPUT
  81. Observations
  82. My sugestion
  83. New Boat Type - Longboat
  84. Make player name show when you hover over his mount
  85. Water - make it more important and less attractive to fight in
  86. New skill - Scavenger -
  87. FIX whirlwind for 1 handed sword
  88. Chariots
  89. skill degration, after x amount of deaths
  90. Magic overhaul: Spell Spread, Splash, direct
  91. Random weapon drops from Goblins
  92. 3 months in, Alignment problems (imo) that need fixing.
  93. Rank Systems and Clan Bank
  94. Mining, lumber, etc... info Bar
  95. New skill
  96. Less grind with some easy solutions
  97. Get rid of the 25 interval landmark system.
  98. sheathe bow
  99. Contested goldmines
  100. Long March design issues
  101. Reworking the system – Power to the Crafters!
  102. The Suggestion List to Rule Them All 4: Reckoning
  103. Friends list
  104. Clan Message of the Day pop up
  105. Lower Accuracy of moving archers and mages.
  106. A Gamedownload and Account registration button
  107. Chariots
  108. Siege Day Problems
  109. Revamp Mounts
  110. Citybehavior improvements?
  111. Housing once more
  112. Make armor encumbrance affect stamina
  113. All kinds of mounts linked to player posessions
  114. Character Diversity & Skill System revamp.
  115. NA server skill gain
  116. Unusual Death - Rare Gank
  117. banking in player cities/hamlets
  118. Eat while resting
  119. Melee the Weakest Skill
  120. Suggestion: Make Infernal A 10 Peice Set
  121. Add Rare Resource Nodes Within Dungeons
  122. hotbars not hotbar
  123. Suggestion to lazer towers
  124. Crafting spells
  125. Clan and Alliance Size
  126. Fixing sieges and managing Zerg attacks.
  127. Guardtowers to support sieges
  128. Bring back the Lore into the game
  129. Maintenance
  130. We Need a /who all "guild name"
  131. Easy fix for more active players in the world
  132. An alternative to a skill softcap
  133. More Mob Spawns
  134. Dot next to equipped weapon to show current attack style.
  135. Spread Players throughout the world
  136. About player housing.
  137. Increase the amount of damage naked people take.
  138. The magic hour
  139. Grind is stupid
  140. Player Run Taverns
  141. Rename Arcane school
  142. Things that will bring more player base.
  143. Containing clan city naked zergs by modyfing bindstone recall
  144. player controlled forts
  145. Player Placed Hamlets/Cities?
  146. Ideas to improve PvE in order to improve PvP
  147. More armor range suggestions
  148. Mandatory Polls for Suggestions
  149. Strategic Magic Please
  150. Moderator lead q&A to the Devs
  151. Skill system revamp, character customization idea
  152. Show Diplomacy for All Clans in Clan Tab
  153. More Realistic Combat
  154. More of one for me
  155. Clan city/hamlet merchant
  156. Warhulk Submarines and Extending Underwater Character Combat
  157. Crash while opening bank.
  158. Double All Loot/Harvesting/Skinning REAGENT Drops
  159. What DF Team should do ...
  160. Weapon durability
  161. [fluff] Books and scrolls
  162. ARAC Guild Fix Suggestion
  163. More stats on gear.
  164. Regarding Power Attack Changes
  165. Skill Titles
  166. Great patch, Another balance needed now
  167. Solution to no jump turning
  168. Stunt bar, aka "Sprint pool bar"
  169. Change to fall damage
  170. Suggestions
  171. How to fill an empty world
  172. Combat Improvement
  173. Suggestions
  174. Would you prefer this seige system instead
  175. gathering masteries resource bars
  176. Ideas on PvE to enhance PvP
  177. Racial Wars and Clan Wars
  178. Quick/easy fix for the game
  179. Suggestions for changing the current PVP wheelchair problem
  180. Footwork / Manuevering
  181. Bring back jump shooting!
  182. Fire and Ice arrows.
  183. Aventurine, now is the time to be open with us
  184. bring back jump shooting - Add Melee Charge/leap forward attack to fix the QQ meleers
  185. Please let's get rid of spell spammers in cities!
  186. Since we now know that AV listens...
  187. Dismounting Delay
  188. Feature Request: Ability to Drop-Off items for rendezvous pick-up
  189. Resources
  190. Minor Crafting Revamp
  191. Player Vendor Idea
  192. Making large scale sieges better
  193. Harvest slaves NPC?
  194. Improve link dead detection
  195. Allow configuration of City intel within system chat
  196. Next Patch: 2x Skill Gain From Mobs 2x Loot.
  197. Character Names - Requiring both first and last names
  198. Some things to make it more interesting
  199. Grinding, macroing, skill gains, etc.
  200. Potential way to up PVE interest.
  201. Cannons, warhulks etc
  202. Combat in Darkfall Summary suggestions
  203. Create a new recall [Clanstone Recall]
  204. Chat System
  205. I want my slave to harvest for me ;-)
  206. Suffering PvE is hurting PvP
  207. Sticky thread/site to show who is sieging who and the outcome
  208. Craftable dummy
  209. Practice dummies, archery targets.
  210. Two simple suggestions to "nerf" Zerg Alliances.
  211. Dying- add some colour to the game
  212. After a structure is destroyed there should be a delay till it can be rebuilt
  213. let us name our bags in the bank
  214. Change Maintenance skill gain
  215. Random Special nodes
  216. Quests... Could be so much better...
  217. Darkfall Enhancements - Simple list; big impacts
  218. History based skill-gain scaling AI
  219. Maintenance must skill up with DUR loss
  220. Compiled list of things people want before NA-1 Release (Or shortly after)
  221. Siege Rules and the US problem
  222. Add the name of the city/hamlet in system after a challange has ended
  223. Suggestion: Hamlet/City Bindstone increases
  224. Suggestions to Improve the Parry Mechanic
  225. Herbing suggesstions (food)
  226. Lower ash price (make it 4gp)
  227. Allow Hamlets to build wooden pallisades
  228. Polearms should be able to take mounts down fast.
  229. Crafting : personalized gear
  230. Aventurine
  231. Masteries (Herb, logging, mining)
  232. Clan/City Barracks and training dummies!
  233. Proper trade interface - not more chat spam
  234. Add build times to walls!
  235. How do we want the Banking system?
  236. Gameplay Mechanics:
  237. How to save DF from the cockroaches:
  238. Troops carriers and more objects for woodcutting/smelting
  239. How to make looting a more pleasant experience while keeping the risk
  240. My Suggestions to improve Darkfall
  241. Suggestions to improve darkfall
  242. "Fix PvE" Just give it a try...
  243. A change for surging harvesting
  244. Long Travel Time - Whats the point??? Get rid of it!
  245. Need increased stat/skill gain in pve
  246. Suggestion for Progressive Skill Gain
  247. Warring Guilds and Other Suggestions
  248. Melee specialization
  249. buffs and debuffs display duration?
  250. Suggestions on various subjects.